Friday, October 1, 2010

Halo Reach Review

Halo Reach Footage Filmed by Blizzard

 

"I've seen your file. Even the parts the ONI censors didn't want me to. I'm glad to have your skill set, but we're a team. That lone wolf stuff stays behind."
Noble-One tells the newest member of Nobel Team. You are not Master Chief, you are Noble-Six. A Spartan that once was just like Spartan-117, a Lone wolf, now taken out of your element to work with a team. Halo Reach, the newest (and maybe the last) Halo to hit the X-box brings us to the planet Reach, home world of the SPARTAN program and the beginning of the story. Some of you may say "It's not the beginning! Don't you read the books! Or comics! Man your dumb!" I know all of them. I was there when Dr. Hasley gave birth to Miranda. I was there when Lt. Keyes and Hasley went looking for John-117 on Erianduss II. But when Halo came out it was just Combat Evolved. Now Reach brings to the table a great story, action like you would never believe but how can you play it when you already know how it ends? What I say to that is "Who cares that we know that Reach will fall, what we don't know is who tried to save the planet and how they deserve just as much respect as the Master Chief himself."
Not only is Reach a better Halo then Halo, but it also feels like a better game overall. It's so beautiful that some of the scenes I felt are almost real. The controls are very tight and responsive. Piloting some of the newer vehicles is very easy to understand. I've heard from many people that the space flight mission is the best that's ever happened to Halo. Yes, it's a great addition, and it's as if you really are in space fighting but it's hard to feel the speed like you can for many others.
One major thing taken out of the series that was implemented from number two is the dual wielding. While it seems saddening to see it go the weapons seem to be a little stronger and there is a few new weapons that help ease the pain like the new focus rifle. Part sniper and part sentinel beam.
The only real downside I found with this game is level design. All the multiplayer maps are from in game levels, but this causes the campaign to feel like a big multiplayer game along with the fact that I've been to sword base at least a hundred times and I don't like that map one bit.
So for outdoing Halo 3 in everything and Fixing ODST's problems, (Matchmaking firefight! YEA!) Halo Reach is the Halo we all have been waiting for and deserve with an over all 117/120 score.

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